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1. Sticky:[New Structures] Condensed thread - in Player Features and Ideas Discussion [original thread]
Quick question regarding Citadels and anchoring. On the Eve Uni Wiki , it says that during the anchoring stage "[Citadels] do not appear on directional-scan while anchoring and not on the overview, unless you're on grid." and that "Combat probes...
- by Jack Roulette - at 2016.04.23 18:21:59
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2. Sticky:[Feedback Request] Capital Ships in Incursions - in Upcoming Feature and Change Feedback Center [original thread]
My gut says this would only be acceptable if the incursions had a chance to escalate with something like drifters with DDs and AI that prioritizes capital targets. There has to be a real risk of losing capitals to the site NPCs. Otherwise you're j...
- by Jack Roulette - at 2016.04.05 17:00:22
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3. Sticky:[Citadels] Changing NPC taxes - in Upcoming Feature and Change Feedback Center [original thread]
I think some of these changes are way too harsh to be doing all at once. This feels like the old CCP that only updated the game twice a year. There's no reason that smaller changes can't be made and then incremented based on observation of player ...
- by Jack Roulette - at 2016.03.10 16:56:55
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4. Sticky:[March] Warp Disruptor and Scrambler Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
Point range is so vital to any pvp ship, why would anyone fit the meta 1 modules? There's no significant cost or skill hurdle to the T2 modules here, so what's the point of having a bunch of meta 1s that have their most important stat nerfed?
- by Jack Roulette - at 2016.03.08 17:07:01
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5. Sticky:[Citadels] Capital Q&A - in Player Features and Ideas Discussion [original thread]
Rowells wrote: Jack Roulette wrote: CCP wrote: Q) 1-2k dps from a seiged dread dps is too low/Why would you use subcap siege dread over battleships? #1 #2 #3 #4 #5 #6 #7 #8 #9 #10 #11 A) Sieged dreads have several advantages. Superior ...
- by Jack Roulette - at 2016.02.17 18:13:19
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6. Sticky:[Citadels] Capital Q&A - in Player Features and Ideas Discussion [original thread]
CCP wrote: Q) 1-2k dps from a seiged dread dps is too low/Why would you use subcap siege dread over battleships? #1 #2 #3 #4 #5 #6 #7 #8 #9 #10 #11 A) Sieged dreads have several advantages. Superior range (50km from High Angle guns) Resista...
- by Jack Roulette - at 2016.02.17 15:25:38
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7. Sticky:[March] Warp Disruptor and Scrambler Tiericide - in Upcoming Feature and Change Feedback Center [original thread]
This +3 strength buff to all faction scrams is a HUUUGE bonus to tackling anything with a +2 inherent core strength (which was intended to negate 1 scram but now doesn't), as well as exploration frigates. It basically makes the venture's bonus com...
- by Jack Roulette - at 2016.02.14 18:23:29
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8. Sticky:Dev blog: Reworking Capital Ships: Skills, Modules and Refitting - in EVE Information Portal [original thread]
Lugh Crow-Slave wrote: Jack Roulette wrote: Please tell me this doesn't mean FAUX and Carrier have the same prereqs now. Why in the ever loving F@#$ would I want to train all those drone skills to fly a logi ship? you have always had to t...
- by Jack Roulette - at 2016.02.12 20:59:01
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9. Sticky:Dev blog: Reworking Capital Ships: Skills, Modules and Refitting - in EVE Information Portal [original thread]
Please tell me this doesn't mean FAUX and Carrier have the same prereqs now. Why in the ever loving F@#$ would I want to train all those drone skills to fly a logi ship?
- by Jack Roulette - at 2016.02.12 20:47:28
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